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 Catalog

Small Animals (Cat, Rat, Bird, Bat, Spider, etc)

+5 defense, 3 HP

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Medium Animals (Wolf, Big Dog, Leopard, Poisonous Snake, etc)

+7 attack/defense, 7 HP

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Large Animals (Bear, Tiger, Lion, Large Constrictor Snake, Crocodile, White Shark, etc)

+12 attack/defense, 15 HP

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Swarm (Group of Small Animals)

+10 attack/defense, 10 HP

Every 5 HP lost also gives Swarm a - 5 to attack/defense rating.

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Pack (Group of medium Animals)

+15 attack/defense, 15 HP

Every 5 HP lost also gives pack a - 5 to attack/defense rating.

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Zombie

+7 attack/defense, 7 HP

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Undead Abomination

+15 attack/defense, 15 HP

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Spirit

+10 attack/defense, 10 HP

Can't be hit without special powers that can hurt spirits, but will leave once it's summoner is down.

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Horde (Group of Zombies)

+15 attack/defense, 15 HP

Every 5 HP lost also gives Horde a - 5 to attack/defense rating.

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Human Companion

+8 attack/defense, 10 HP

Usually armed with something.

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Human Group

+20 attack/defense, 20 HP

Every 5 HP lost also gives the Group a - 5 to attack/defense rating.

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Trained in Combat Human

+12 attack/defense, 15 HP

Armed with weapon.

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Special Unit

These may range from demons to mythical creatures and are entirely up to storyteller stats wise.

These special units might have some powers or resistances but they are not unbeatable so they often come with weaknesses.

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