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 EQUIPMENT

Melee Weapons 

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Small Weapons (Knives, Daggers, Bruss Knuckles):  +1 to Attack (10 XP)

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Medium Weapons (Short Sword, Machete, One Handed Hammers):  +2 to Attack (15 XP)

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Long Weapons (Long Swords, Fire Axe, Spears):  +3 to Attack (25 XP)

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Ranged Weapons 

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Small Caliber Handgun: +2 to Attack, 7 ammo (20 XP)

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Heavy Caliber Handgun: +4 to Attack, 7 ammo (35 XP)

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Machinegun:  +6 to Attack, 30 ammo. (50 XP)

  • Allows a spray action. Discharge 15 ammo to hit everyone in front of you. 

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Shotgun: +7 to Attack, 6 ammo. (50 XP)

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Double-Barrel Shotgun: +7 to Attack, 2 ammo. (50 XP)

  • Allows to discharge both barrels at once for a +10 roll instead of +7.

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Riffle: +7 to Attack, 10 ammo. (50 XP)

  • Allows for a out of chat range shot, up to 60 meters. 

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Crossbow: +7 to Attack, 1 ammo. (35 XP)

  • May have up to 10 arrows in your satchel. 

  • May instantly pierce undead's heart when scoring 5 damage on them.

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Bow: +5 to Attack, 10 ammo. (35 XP)

  • May have up to 10 arrows in your satchel. 

  • May instantly pierce undead's heart when scoring 5 damage on them.

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Armor

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Light Armor:  +1 Armor (15 XP)

  • Heavy Leather Jackets, Custom Padded, Light Metal Layered, etc. 

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Heavy Armor Set:  +2 Armor (35 XP)

  • This can be specialty crafted, etc,  but must fit the technology of the 1950's or earlier , tactical vests did not exist -period. Flack jackets looked totally different to body armor worn by modern Military forces. 

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Note: preternatural may NOT wear armor in shapeshifting forms. This included animal forms, demon forms, werebeast forms, etc. This is done for balance reasons since those forms most often provide passive armor. 

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Crafting

To craft something you need a corresponding profession.

Besides that you need to follow a few rules. 

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1. You need to have at least level 3 in corresponding stat to make something usable.

For example, if you are trying to craft a melee weapon, which requires Blacksmithing profession. Blacksmithing scales with Strength, so if your Strength is below level 3, nothing you make will go beyond a prop.  

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2. To craft something submit a notecard into a crafting box on Sim. Follow this format in the notecard. 

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Avatar Name: (Ex. Sciffer Mortenwold)

Character Name: (Ex. Jon Doe)

Corresponding Profession and level: (Ex. Blacksmith, Strength 5)

Crafting: (Ex. Long Sword)

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3. What are all the items you can craft and how long it takes?

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10 Days - Small Melee Weapons, Handguns, Light Custom Armors, Mediocre Jewelry, Basic Potions.

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15 Days - Medium Melee Weapons, Machineguns, Expensive Jewelry, Intermediate Potions.

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20 Days - Long Melee Weapons, Shotguns, Rifles, Heavy Custom Armors, Exquisite Jewelry, Master Potions.

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Question: Hey Admins, why is Jewelry listed there when it's not listed in equipment? 

Answer: While Jewelry don't provide any bonuses, it can be used to trade, sell, and even Enhance with other properties. The fact that you can always wear a ring and benefit from it's magical effect makes jewelry far better magical items than weapons. 

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Question: What having a higher level than 3 in corresponding stat do? 

Answer: Once you hit level 5 in the stat that corresponds with profession you using to craft something, every level after that removes a day from crafting timer. So if you have level 6 in blacksmithing then a knife that you craft will take 9 days instead of 10, at level 10 it will take only 5 days to craft.

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Question: What about cops?

Answer :

  • On duty uniformed cops have a small melee weapon (wooden club) and a small caliber (only 6 shot revolver ) hand gun and a whistle and a set of handcuffs and uniform. Make sure the uniform is without armor and is plain shirt /cap/ pants variety, unless you a motor cycle cop with a leather jacket and police helm.

  • Plain clothes police have a small caliber hand gun (standard 7 shots) 1911 pistol. Handcuffs and whistle.

 

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