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STATS

There are just 6 stats that you will ever roll in Foggy Hills

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Strength - Main offensive stat, rolled for unarmed attacks and with selection of melee weapons. 

Dexterity - Main defensive stat, rolled for dodging and for attacks with selection of melee weapons.

Constitution - Raises your HP by 1 per level. Your starter HP without any levels in Constitution is 5.

Charisma - Mental offensive stat, rolled for most mental offense powers, as well as used in lying, charming, persuading. 

Intelligence - Magical offensive stat, used for magic attacks, studying, and seeing through lying and charming behavior. 

Perception - Ranger attack and Mental Resistance stat, also used to spot stealth, clues, and over all responsive for any perceptive rolls.

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PROFESSIONS

There is an array of professions available. These are often not rolled and do not have levels. Buying a profession gives you access to it, while your proficiency in it depends on the one of the six stats that are tied to it. Most profession tasks are free formed unless Storyteller asks for a roll.

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Blacksmith (Str) - Allows you to craft melee weapons. See Equipment page for the details. 

Business (Int) - This covers broad spectrum of professions, ranging from analyst, baker, reception, banker, etc. Pick one. 

Dancer (Dex) - Anyone can dance but you take it to a professional level. 

Gunsmith (Int) - Allows you to craft firearms. See Equipment page for the details. 

Historian (Int) - You study worlds history. Your level in intelligence represents your versatility. 

Investigator (Per) - You are an investigator, a cop, or perhaps a journalist. 

Jeweler (Per) - Allows you to craft jewelry. See Equipment page for the details. 

Larcenist (Dex) - You are a thief, breaking locks, pickpocketing (needs a roll), and even breaking into safes. 

Linguist (Int) - You study different languages. How many? Depends on your Intelligence level. 

Medical (Int) - You took the oath. Perhaps you are a nurse, a doctor, or a surgeon. 

Mechanic (Int) - Tinkering with cogs, engines, and other mechanisms is your forte. Maybe you are car mechanic, clock maker, or something else. 

Musician (Char) - You have trained to play one or several music instruments and your efforts show. 

Occultist (Int)  - Your studies took you beyond the normal, as you now look into things beyond. 

Painter (Per) - A skill hard to master but once you do it may awe others. 

Scientist (Int) - You studies took you to higher level, maybe you are a chemist, physician, geoscientist, or bio specialist. 

Sculptor (Per) - Your hands create work of art, sculpting or carving rough materials into refined figures. 

Singer (Char) - You know how to carry a melody with your voice, taking from soft lows to breathtaking high. 

Streetwise (Char) - Living in this city taught you ins and outs. You know people, they know you, perhaps you garner some respect. 

Survivalist (Per) - Nature is like your second home, you know how to hunt and survive there. 

Tailor (Per) - Allows you to craft clothing. See Equipment page for the details. 

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